Game Sammich Episode 28 – Days later…

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Watch us record episode 28 of Game Sammich LIVE at 6:30pm PST below. If you’d like to chat live with us while we record, head over here, or connect directly via irc to irc.mibbit.net, in the #GameSammich channel.

**ATTENTION**  8/3/13 8:15 EST – We had to postpone tonight’s show, some last minute stuff came up.  Hazards of being live 😦  More details to come on when we’ll do-over.

**UPDATE** 8/6/2013 7:55 EST – Show’s officially been moved to Monday nights 6:30pm PST effective immediately.  Episode 28 Do-over will happen on Aug 12th.

Slacker Bert is back.  The end.  Just kidding he still has to work on his IRL player housing.

Twitter rage results in Fez 2 cancellation side note: They’re still doing other things like porting Fez to the Ouya!  You can now buy an NVIDIA shield. Not sure why you would, but you can. Kotaku updates their “12 Best Games on PC” list.  See first entry is “Battlefield 3”, close window.  New FFXIV Benchmark is up, includes char creation play time.  But what about Phase 4 Beta????

Nummies:

  • Towerfall
  • Saints Row 3
  • Netflix
  • Amnesia
  • Fallout
  • Torchlight 2
  • Not Saints Row 2

COME CHAT LIVE LOL

Video will update here when we go live.

Don’t forget to check out the deals over at Green Man Gaming!

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The Collaborative Story Behind “Metro 2033”

Lately I’ve become a pretty big fan of the Metro 2033 and Metro: Last Light video games. They feature unique science fiction world-building, with survivors of an Apocalypse living in the Moscow subway tunnels. There are Nazis, Communists, aliens called the Dark Ones, currency in military grade ammo, and lots of drunk people. The games also manage to merge genres and include everything from humor to horror in the part stealth, part shooter action.

Metro 2033

Equally interesting is that the games are based on novels by Dmitry Glukhovsky — and they came about in a very unusual way.

DGIn an interview here, Glukhovsky explains that his book Metro 2033 was inspired mainly by two things: his daily subway ride to school in Moscow, and his love of the Fallout video games (specifically the first two). When he learned that Moscow’s subway is the planet’s largest nuclear shelter — with bunkers and even a separate Metro-2 beneath important places like the Kremlin — the idea awakened.

Unfortunately at first, he couldn’t find a publisher, because the hero, Artyam, died at the end of the book. So he published the book online and let people read for free. To please fans, he revived the protagonist and published a new version of the novel one chapter at a time.

He calls it “literary beta-testing” — and as you can imagine, this opened up his book to a flood of feedback before it was even close to being finished. Readers began pointing out inaccuracies about everything from the weapons to the science of genetic mutation present in his book, which was criticism but also complimentary in its own way. Clearly the readers cared about the world, twisted it around in their heads, and were willing to try to improve it along with Glukhovsky. It was a natural give-and-take between the author and his readership that worked well for this inventive world. Glukhovsky calls the interactive editing experience “an RPG thing.”

The web publication was a success in gaining Glukhovsky a riveted readership. More than 2 million people read the work online before it was ever published in print. After releasing (in print) in Russia, the Metro 2033 novel was translated and sold in more than 20 other countries, but Glukhovsky hit a wall when he tried to publish it in the States. U.S. publishers felt the book was not the kind American audiences would be interested in — so Glukhovsky self-published it as an ebook.

As for making the novel a video game, he oversaw the game’s story development but only changed the Russian version of the script to keep it in tune with the novel’s unique flavor, which was lost when translated from the original American game script to his native Russian.

But he says his second novel in the series, Metro 2034, isn’t suited for a video game adaptation. Instead, he came up with a plot that ushers Metro 2033 into the Metro: Last Light video game and wrote the plot and dialogue for the latter.

Metro-last-light-screenshot-4

Glukhovsky also wants us to write our own stories set in this world, as he said to Digital Trends:

“I appealed to authors across the world to help create this universe and to write their own stories set elsewhere… It’s the same world that I describe in my book and in the game, but my book just focuses on the subway of Moscow. It doesn’t speak of St. Petersburg, or Siberia, or the north, or Europe, or the States.”

His post-apocalyptic setting is the starting point, but it’s already inspired other fantastic stories set in other parts of the world.

Maybe it’s Glukhovsky’s openness to others’ talents that has helped make the Metro 2033 and Metro: Last Light video games so successful. Whatever the case, the spirit of collaboration that has driven him so far has definitely made the world of his books — and, for me, the subsequent games — among the most imaginative and detailed I’ve encountered.

— Ashley