This week I picked myself up a copy of the newly release BEYOND: Two Souls, developed by Quantic Dream (Heavy Rain, Indigo Prophecy). I had high hopes overall going into the game as I’m a huge Ellen Page fan and I loved Heavy Rain, so I figured this would be nothing other than the complete package. Let me just say, I thankfully was not wrong.
BEYOND: Two Souls has been blowing me away all week. It just keeps getting better and better, as the story develops so does my relationship with the characters and my emotional attachment to the game as a whole. The story itself is really well done, I feel like a lot of thought was put into it and it bleeds through in every way possible. Unlike Heavy Rain, BEYOND features some amazing voice acting talent. Not only does Ellen Page voice the main protagonist, Jodie Holmes, but Willem Dafoe voices another main character in the game named Nathan Dawkins. While those are the two big names, it’s an understatement to say that Quantic Dream not only upped the bar in the overall voice acting department (Including supporting characters) but also surpassed all of my personal expectations.
I tweeted earlier in the week that I was not even an hour into the game and I was already emotionally involved with the characters. It’s true, I was already in tears over a traumatic incident that Jodie faced early on in the game and that emotion only grew deeper as time went on. She’s a relateable character since she goes through a lot of things that us regular people do except she goes through it all with an invisible otherworldly entity beside her. It’s not only that she is relateable though, she is also just a great and dynamic character in general, worthy of praise in various departments.
The gameplay is another thing that has been improved upon in relation to Heavy Rain. It’s the same basic concept, of course, but more action sequences and less fear of characters dying because you didn’t hold X-L1-R2- O-L1 down long enough. In fact, Jodie can’t die. Nothing you do will make her die in the game which is a feature I personally like. I don’t have to worry that if I make one “wrong” decision she will end up dead in the next scene. While some seem to dislike this feature I think it’s great since this game is all about the experience. I don’t want to be scared to make choices since people I like could end up dying, I want to make choices that mold the character as a whole instead.
All in all, I’m really glad I got this game and encourage you all to do the same soon if you haven’t already. I’m currently in the process of writing up a proper review of the game on my blog, so head to linksaveszelda.com and keep an eye out for it sometime this week!