Listmas 2013: Ethan’s 14 Most Influential Games, Part II (Special Guest Post)

    Cave Story (PC)





I found this game at the height of my dissatisfaction with gaming and yearning for the retro days. It was the perfect find. Everything about this game is short and sweet, without any of the tiresome, excessive features that keep stacking up in mainstream gaming. Beautiful, pixel-based graphics, platform-shooter gameplay, a brief story that respects the player’s intellect. In artistic endeavors, keeping things simple is what opens them up for the view to put themself in. This is a game that really invites you to develop a relationship with it. It also was my introduction to indie games.

    Tetris (PC)



I’m not the kind of person who really bites hard into casual games. I see them as time-wasters more than an experience. As old as Tetris is, I didn’t really play it until I got a job. At Job, I learned that there isn’t always a lot to do, so while sitting at Desk and awaiting Responsibility, time-wasters can be pretty handy. In those many hours, I played Tetris. I played it hard. Then I started playing it at home. Tetris became less about wasting time and more about perfecting a new skill. I became better at Tetris than I ever before thought humanly possible, and I know that I’m nothing compared to the powers that others have obtained.

    We Love Katamari (PS2)



Did everyone play Katamari or did nobody? Everyone talks about it like it’s obscure. It’s one of the most unique games I’ve ever played on a console. You are a tiny prince with a sticky ball and it’s your job to roll up everything in the world, starting with paperclips and ending with countries. You can only roll up things that you’re already larger than. If the game wasn’t pure fun, you would probably notice that you’re committing some of the most horrifyingly violent acts to ever take place in a game. You roll up babies, mothers, cats… Terrified police open fire upon you in desperation, but it’s hopeless for them. The blindfolded guy swinging at a pinata shouts “What’s going on?!” as you absorb him. You don’t care. You’re smiling and laughing and singing along to the music. You’re a child again, incapable of empathy.

    Counter Strike (PC)


My first shooter after Goldeneye 64 (So: my first good shooter). There’s not a lot to say about this one. It’s purely a multiplayer experience. It opened me up LAN parties and gaming online, which taught me that I was not nearly as exceptionally good at videogames as I thought I was, so there was a lot of gaming to do before I could be satisfied with stopping. It’s a game that wouldn’t be worth much for me to go back and replay, but it redefined my outlook on games in ways.

    Shadow of the Colossus (PS2)



This is another game that I call a great artistic achievement. You are a swordsman slaying giant landscape monsters to revive a sacrificed girl. The bosses are fascinating and intense experiences, but that’s really all there is to it. The world is vast and completely open for you to explore, but there are only small things for you to find that boost your two stats (health and grip) very slightly. This game is the anti-Zelda. The world is so blank, other than the beginning and the end, that it becomes a playground for theory and the gamer’s own storytelling.

    Disgaea



This grid-based, tactical game has two sides. There’s the main game, with puzzle based elements controlling the battlefield maps in ways that can either secure your victory or destroy you, depending on how they are used. It’s fun and challenging and has a funny, offbeat story. Then there is the post-game where everything goes crazy and you have to become insanely powerful to accomplish anything. You can beat the story at around level 50, but your characters cap at level 9999. There are insane difficulty jumps between every remaining challenge, and you have to find creative ways to maximize your grind to ever have a hope (if done right, you can gain hundreds of levels with a single attack). It’s the most satisfying thing to be completely destroyed by a mob of super-powerful enemies, then to return and crush them all with a single character whom they can’t touch. There’s also something to say about my lack of regret for sinking over one-thousand hours into the first two games… so far. It might not be a good thing. I guess I’m prone to monomania.

    The Mother Series (NES, SNES, GBA)



My prefered playing order for these games: Earthbound (Mother 2), Mother 3, Mother (Earthbound Zero). If you want to play them all (you do) but only speak English, you’ll have to emulate and grab fan translation hacks. These games are absolutely beautiful, and they completely deviate from their JRPG genre. They are set in vintage America, and the action is mostly text-based. All of the dialogue and situations are quirky and funny, but the games are no joke. They can be disturbing, tragic, highly intellectual, and touching. Throughout it all, the fun and the heartbreak, you feel a sense of innocence. These games have more love in them than anything else I’ve ever played, and probably ever will play. Not just love for the game, from the creator or the player, but love for everyone and everything; and, of course, all of the vulnerability that comes with it.








Goodbye, now.

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4 thoughts on “Listmas 2013: Ethan’s 14 Most Influential Games, Part II (Special Guest Post)”

  1. Good list. Have you checked out any games that in two minutes from now you can be painting works by the masters. Michelangelo. Monet. Van Gogh. Rembrandt. Your work will be flawless and suitable for framing when completed.

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