Music is your weapon in Harmonix’s new FPS


Chroma, Harmonix’s new first-person-shooter, forces you to rely on the music and the rhythm of the game in order to successfully play. Imagine picking a class, hopping into a map, and shooting enemy players in time with the beat of the song in the background, or the only way you can chase your opponent is by timing your movement to the rhythm. Music is the key element that progresses the gameplay.  Continue reading Music is your weapon in Harmonix’s new FPS

Making a Transformation

Whenever there is an announcement regarding the release of yet another entry into a beloved game series, most people seem to fall into two camps:

1) Folks who want the game to stay true to the series roots and only make slight updates to an already successful formula (aka the rabid fanboys/girls who make death threats whenever change is afoot).

2)People who want to see these classic series brought to a modern setting through gameplay experimentation and updated character design (aka the snooty naysayers who are quick to damn a company to obsolescence for not being “mature” enough).

Speaking frankly (too late for that), I tend to lean closer to the latter group.  I can appreciate that series like the Super Mario Brothers and Legend of Zelda have made amazing games with little change to the usual formula, but I can also recognize when trying to mix up the system produced equally impressive titles.  Some of my favorite games are the results of such experiments, like Yoshi’s Island and A Link Between Worlds.  I tend to believe that if these IPs were given a bit more slack on their controlling leash, then other developers could make fantastic games that portray the series in a new light.  This is probably why I find video game comic books so interesting; they can allow a bit more creative freedom to explore new settings for classic game characters.

MechaSonic1One game series that has seen a number of these little experiments thanks to comic book adaptations is Sonic the Hedgehog.  Through the efforts of Archie Comics, side characters have taken center stage, heroes have crossed into our world, and old rivalries have been put to rest.  Some of the best of these comics have taken potential ideas that could have become games and turned them into special events for readers.  Where interesting characters like Mecha-Sonic were only glimpsed on consoles, the comic books took such an idea and turned it into an epic battle for the ages. Continue reading Making a Transformation