Over my many years reading comics, I have found that the best books have art that complements the story. A rollicking fantasy tale should have ethereal watercolors and wide panels for landscape views, while gritty noir fiction should have strong contrasts with tight frames to depict the narrow confines of a city. The artwork dictates the mood of a comic, providing the reader with a visual to influence their emotions while reading.
On the extreme end of art complementing a story are books where unsettling visuals match a dissonant narrative. Worlds where logic doesn’t always apply, characters who have lost touch with reality, certain time periods may have never existed; these story elements tend to shine brightest with surreal art and harsh panel layouts. So when Valve decided to create a comic around a rather offbeat side character from the Portal series, it would seem natural that the art would be as jarring as its protagonist. Continue reading Experimental Art