We all hate spoilers, right? I actually unfollowed a couple of people on Twitter several months ago (who I didn’t personally know — but still, sorry!) because they were live tweeting The Walking Dead, and I had to wait a day to watch it. People can be very insensitive with their spoilering… but I do understand that once enough time has passed, you have to get over it. Live tweeting is never okay, but if you’re talking about an old season of a show or something that’s been out for more than a few weeks or months, spoilers are going to come out. It’s inevitable that you’ll have to work pretty hard to avoid spoilers if you’ve waited too long to watch something.
But what about spoilers for things that aren’t even released yet? I’m talking mainly about video games now, because like all good fans, I’m thirsty for information about upcoming game releases that I’m excited about. Every time I see a news article for The Witcher 3: Wild Hunt or Batman: Arkham Knight, I get giddy. I read it all. I want to know everything. At least, I think I do — at first.
However, I’ve noticed that some game companies release a lot of game details before release — almost too many. I have actually started avoiding news articles detailing companion characters or villains you’ll meet in some games, because I don’t want to know about all of them before I play. I like the sense of discovery, and I want to feel like I’m crafting my own journey through a game. I don’t want to be instructed where to go or what to do — however subliminally — by pre-game spoilers.
But what makes a spoiler a “spoiler” for something that hasn’t been released yet? I guess the ending just has to be kept a secret. But even if I know I won’t learn the ending of a game, I still get a little nervous about finding out too much. Sometimes I want to go into a game blind and experience the thrill of something catching me off guard — or a chill when I see a familiar villain make an appearance that I hadn’t expected here. There’s even a point when I’ve seen enough footage of a game, and any more will just be smogging up the atmosphere that I want to breathe in the first time I launch the game at home.
Of course I’m not totally against video game companies releasing details about a game before it comes out. It’s up to me to decide what my personal definition of a spoiler is — and then work to avoid those spoilers as much as possible! Because as much as I love learning how my next favorite game is doing in development, there are definitely times when I would rather shut my eyes than see too much too soon.
This week was a pretty good week for gaming. A few games came out and for me there is still some run off from unfinished games from the recent past, so there was a lot to play. I of course played the newest AAA title from Ubisoft this week, Watch_Dogs, but I wanted to talk more about the smaller titles I was able to acquire this week. One of which was The Wolf Among Us as episode 4 came out this past Tuesday. The other game is an even smaller indie horror title called Among The Sleep. So in this post I will yet again give you all the scoop about my week in gaming, enjoy! Continue reading A Week in Gaming – Being Among All The Things→
This week I realized how overwhelmed I am with games. I am still playing through Bound By Flame, which I discussed last week, but now I have added Wolfenstein: The New Order, The Walking Dead (S.2/E.3), Puppeteer, and the still unfinished Daylight on to my list. It doesn’t help that one of the biggest game releases of the year is taking place next week (Watch_Dogs) and I am still not even half way through most of these games. Oh, the woes of a gamer. Anyhow, this week I’m going to be talking about my adventures in Wolfenstein: The New Order and The Walking Dead (S.2/E.3). I’ve been doing some Nazi killing but I’ve also been on an emotional roller coaster. It’s been a wild week in gaming. Continue reading A Week in Gaming: Bringing Down the Nazis and a Side of Feels→
This week I immersed myself in the world of Bound by Flame, which happens to be the first full length game that I purchased digitally on console. This makes it kind of special to me for some weird reason. I have downloaded full length games before that were free, but never before have I purchased a brand new game digitally. It’s a pretty fun game too, one full of crazy monsters, humorously cheesy dialog and demons. Oh, and we can’t forget the fire magic part – that’s kind of a big deal. Continue reading A Week in Gaming – Bound by Flame→
This week I got the opportunity to play two new games, well new for me anyway. The newest of course was Daylight, a new indie survival horror game released this week for PC and PS4. The other was Thomas Was Alone which I ended up trying for the first time this week on my PS Vita. Sit tight as I regale you with a little story about my week in gaming which was spent with a couple of great indie titles. Continue reading A Week in Gaming – All About The Indie Games→
Guess what – I’ve been playing inFAMOUS: Second Son all week and oh man, I’m so ready to share my experiences with you all! This was the biggest game release of the year thus far and a game I have been looking forward to since the day it was announced. It’s a big deal for me, you dig? I’m going to casually go over some of my favorite things about the game, then you all can jump in and tell me about your week in gaming. It’ll be like a book club, but with less books and more video games. Continue reading A Week in Gaming – inFAMOUS: Second Son→
Episode 11 was recorded on Saturday, March 22, 2014.
Topics: The death of Idiot Gamer, Walmart is getting into the used game business, we revisit The Nerdy Directive’s black hole diet pill pyramid scheme, classic game controllers for your PC, Gauntlet gets a remake, and GoldenEye 64 online multiplayer is a thing that you can actually do, instructions are here.
Quest Update! has a new home here, and make sure you find us on Stitcher and iTunes by searching ‘TND: Quest Update!’
Thanks for listening, and we will see you on the next Quest Update!