An awful lot of awesome, kickass trailers were shown at this year’s E3 event. So many in fact that I couldn’t put them all in one article so I chose to share only my favorites with you folks. These trailers come from all corners of the E3 event and they showcase some of my most anticipated games of the future.
We all hate spoilers, right? I actually unfollowed a couple of people on Twitter several months ago (who I didn’t personally know — but still, sorry!) because they were live tweeting The Walking Dead, and I had to wait a day to watch it. People can be very insensitive with their spoilering… but I do understand that once enough time has passed, you have to get over it. Live tweeting is never okay, but if you’re talking about an old season of a show or something that’s been out for more than a few weeks or months, spoilers are going to come out. It’s inevitable that you’ll have to work pretty hard to avoid spoilers if you’ve waited too long to watch something.
But what about spoilers for things that aren’t even released yet? I’m talking mainly about video games now, because like all good fans, I’m thirsty for information about upcoming game releases that I’m excited about. Every time I see a news article for The Witcher 3: Wild Hunt or Batman: Arkham Knight, I get giddy. I read it all. I want to know everything. At least, I think I do — at first.
However, I’ve noticed that some game companies release a lot of game details before release — almost too many. I have actually started avoiding news articles detailing companion characters or villains you’ll meet in some games, because I don’t want to know about all of them before I play. I like the sense of discovery, and I want to feel like I’m crafting my own journey through a game. I don’t want to be instructed where to go or what to do — however subliminally — by pre-game spoilers.
But what makes a spoiler a “spoiler” for something that hasn’t been released yet? I guess the ending just has to be kept a secret. But even if I know I won’t learn the ending of a game, I still get a little nervous about finding out too much. Sometimes I want to go into a game blind and experience the thrill of something catching me off guard — or a chill when I see a familiar villain make an appearance that I hadn’t expected here. There’s even a point when I’ve seen enough footage of a game, and any more will just be smogging up the atmosphere that I want to breathe in the first time I launch the game at home.
Of course I’m not totally against video game companies releasing details about a game before it comes out. It’s up to me to decide what my personal definition of a spoiler is — and then work to avoid those spoilers as much as possible! Because as much as I love learning how my next favorite game is doing in development, there are definitely times when I would rather shut my eyes than see too much too soon.