Tag Archives: gameplay

The Patient Gamer: How I’ll Suffer Through Mediocre Gameplay To See How A Story Ends

Patience is a situational thing for me. Sometimes, I have it in abundance and other times I barely have any before I’m ready to throw my hands up in the air and yell to the ceiling, “FORGET IT!” Playing certain video games is a test in patience for me and I find myself expanding it more and more when I’m playing a game with so-so to terrible gameplay, but makes up for it in the writing itself.

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Different Games for Different Moods

Video games have all kinds of effects on me. Some help me unwind at the end of the day; others totally stress me out. Some are easy, while others are so difficult I end up rage quitting. But this is why I love games — there are so many different genres, I always manage to find a game that suits my mood.

Weekend Morning Games

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The Wolf Among Us

Specifically, I have weekend morning games. These are extremely special to me, because they are easy to play. Sometimes that’s exactly what I want. My favorites for weekend mornings are the episodic TellTale games, such as The Wolf Among Us, and dating sims. Immersing myself in the dramatic world of Fables or just goofing around with Chrono Days — that’s how I like to burn a morning while I have a pastry and some coffee on the couch.

Games With Rewarding Combat

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DmC: Devil May Cry

I also have games that require quick skills and concentration, and I love those for how rewarding it is to get them right. It’s all about the gameplay style — and for me, that’s hack and slash combat. I like beat ’em up combat as well — it’s so similar — but hack and slash is my favorite because it feels much faster paced and looks so glamorous.

Devil May Cry is my favorite here. The series offers a challenging combat style, but it’s the only one that I have had so much fun with, I actually replay missions over and over to improve my score. And then I go on to play the more challenging modes you unlock after beating the game once. I may not be the most skilled player, but it’s a gameplay style I find really rewarding to practice. That’s why Devil May Cry has become my go-to series for when I feel energetic about my gaming.

When I’m Stressed or Tired…

When I’m feeling stressed or tired, indie games are a much better fit. I love playing little offbeat platformers or just burning up toys in Little Inferno. The less skill required, the better — I’m more interested in an unusual atmosphere that sparks my imagination. It’s actually been a while since I dug into these types of games, partly because my PC burned out on me. (I used to get all my indie games on Steam…) I will have to remedy that soon!

Immersive Games

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Mass Effect

And then there are the games I like to play when I really want to game: RPGs and adventure games. They’re my favorites for their immersive worlds, epic storytelling, and compelling characters.These are my go-to games when I have lots of time to immerse myself in another world. I find myself replaying my favorites over and over — games like Mass Effect and Skyrim. I can’t get enough of those, and I have to admit, I’m pretty particular about them. While I have enjoyed exploring the rich worlds of Red Dead Redemption, Assassin’s Creed, GTA V, and Tales of Xillia, at the end of the day, I have only a handful of absolute favorite RPGs and adventure games that I just can’t get out of my head. Those are the games that really make me a gamer, and without them, I probably wouldn’t have the job that I have now or be blogging here today!

— Ashley

Adventures In Driving: How Driving In Games Is My Worst Nightmare

Being a gamer for the last few years has opened me up to experiencing fun gameplays, great storytelling, and the sheer glee of shooting and blowing shit up, as my wonderful friends would lovingly put it. I love being able to have a console or handheld waiting for me at home when there’s a game I really want to continue playing, or for those days when things haven’t gone right for me and I just need a few hours to be alone and forget my own reality for a little while.

Games that are broken up into missions are great for when you want to dive in and out of a game on your own time. Games like Saints Row: The Third and Saints Row 2 has some of the most fun missions I’ve played and adds some variety to the games without them ever being boring at all. Maybe the only missions I can probably do without are driving missions or any mission involving the use of operating any sort of vehicle.

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A new game is being created for people who suffer from Lazy Eye

Diplopia

Diplopia, a game which harnesses technology such as the Oculus Rift, is being made to help people with Lazy Eye. Lazy Eye, or Amblyopia, is a childhood condition where one eye doesn’t develop as it should. The brain tends to focus on one eye more than the other, and can cause blindness. I had this condition as a young child and had corrective surgery, but I still have difficulty seeing things such as 3D effects. Movies which focus on 3D graphics tend to make me sick since I believe my particular issue is muscle imbalance (which caused one eye to turn out or even cross. This isn’t visibly obvious anymore).

Diplopia is a game meant to help people use their “bad eye” in conjunction with their good one.

It was long thought that once a person’s brain had learned to suppress one of their eyes that they could only unlearn this suppression before a “critical age” of between 8 and 12 years old.  Only recently has it been shown that certain kinds of therapies (including video games) can actually treat amblyopia past adolescence, allowing for the possibility of restoring 3D vision in adults.

In the game you bounce a ball around a room with a paddle to destroy blocks, unlocking power ups. By manipulating the contrast of game elements such as the bricks, ball, and paddle you can force the brain to integrate the two images.  By showing only some of the game elements to each eye Diplopia forces the player to incorporate information coming from both in order to win.

With 20 days left in Diplopia’s Indiegogo, it’s already dramatically surpassed its $2000 goal, reaching over $17,000 in donations. While the game is shown off through the Oculus Rift, it has plans to support Leap Motion, Razer Hydra, nVidia 3D Vision, Kinect, and the Virtuix Omni. Check out the gameplay video! I would be interested in playing simply to see how my eyes react.

Call of Duty: Ghosts multiplayer gameplay — The Good, the Bad, and the Ugly

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Call of Duty: Ghosts multiplayer has been speckled around multiple channels on YouTube showing off a small taste of some Alpha gameplay that is already generating mixed responses from gamers. Me included. I’ve learned to carry a certain amount of skepticism for Call of Duty games, and honestly any kind of yearly release in general, but after the negativity that Modern Warfare 3 created (I hated it), Infinity Ward has a lot of proving to do, and I’m just not sure that they can satisfy me. However, my opinions stem from a competitive background instead of casual play, so they may differ from yours.

Black Ops 2 really made me appreciate Treyarch’s movements to help support competitive gameplay. League Play was a genuinely awesome addition that effectively separated the experience of general play and a skilled atmosphere. Competitive gaming does take a larger amount of skill, and it is nice to be able to team up with some people that actually understand how the game works, and can skillfully improve a team’s chance of winning and rising up the ranks.

Admittedly, I haven’t looked too far into the information given about Ghosts multiplayer besides the occasional YouTube video, but from past experience, Infinity Ward tends to cater more toward the new players. Killstreaks will feed off each other, meaning if I get a certain amount of kills from one streak, that will travel toward the amount of kills I need to earn the next streak… a cheap tool to obtain more kills which, in my opinion, cheapens the objective gameplay (assuming you’re playing something other than Team Deathmatch). While this may not be as dramatic as I’m making it out to be, it’s these small qualities that really turn me away as a competitive player.

I do enjoy the additions of gametypes such as Cranked and Search and Rescue, which may add a nice twist to games such as Search and Destroy, Kill Confirmed, and Team Deathmatch, but I worry about having too much a selection of games which could cause the amount of players to thin. The multiplayer looks fun and different (as different as a CoD game can be), and I will for sure appreciate the detail of customization that can be used. Females finally exist! But in a generation of games such as GTA V as well as the upcoming next-gen titles, Ghosts doesn’t really hold too much of my attention. Will I eventually get the game? Most likely. But I refuse to hold my breath for a Call of Duty game that will entertain me as much as Call of Duty 4 or Black Ops 2.