Tag Archives: indie games

Different Games for Different Moods

Video games have all kinds of effects on me. Some help me unwind at the end of the day; others totally stress me out. Some are easy, while others are so difficult I end up rage quitting. But this is why I love games — there are so many different genres, I always manage to find a game that suits my mood.

Weekend Morning Games

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The Wolf Among Us

Specifically, I have weekend morning games. These are extremely special to me, because they are easy to play. Sometimes that’s exactly what I want. My favorites for weekend mornings are the episodic TellTale games, such as The Wolf Among Us, and dating sims. Immersing myself in the dramatic world of Fables or just goofing around with Chrono Days — that’s how I like to burn a morning while I have a pastry and some coffee on the couch.

Games With Rewarding Combat

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DmC: Devil May Cry

I also have games that require quick skills and concentration, and I love those for how rewarding it is to get them right. It’s all about the gameplay style — and for me, that’s hack and slash combat. I like beat ’em up combat as well — it’s so similar — but hack and slash is my favorite because it feels much faster paced and looks so glamorous.

Devil May Cry is my favorite here. The series offers a challenging combat style, but it’s the only one that I have had so much fun with, I actually replay missions over and over to improve my score. And then I go on to play the more challenging modes you unlock after beating the game once. I may not be the most skilled player, but it’s a gameplay style I find really rewarding to practice. That’s why Devil May Cry has become my go-to series for when I feel energetic about my gaming.

When I’m Stressed or Tired…

When I’m feeling stressed or tired, indie games are a much better fit. I love playing little offbeat platformers or just burning up toys in Little Inferno. The less skill required, the better — I’m more interested in an unusual atmosphere that sparks my imagination. It’s actually been a while since I dug into these types of games, partly because my PC burned out on me. (I used to get all my indie games on Steam…) I will have to remedy that soon!

Immersive Games

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Mass Effect

And then there are the games I like to play when I really want to game: RPGs and adventure games. They’re my favorites for their immersive worlds, epic storytelling, and compelling characters.These are my go-to games when I have lots of time to immerse myself in another world. I find myself replaying my favorites over and over — games like Mass Effect and Skyrim. I can’t get enough of those, and I have to admit, I’m pretty particular about them. While I have enjoyed exploring the rich worlds of Red Dead Redemption, Assassin’s Creed, GTA V, and Tales of Xillia, at the end of the day, I have only a handful of absolute favorite RPGs and adventure games that I just can’t get out of my head. Those are the games that really make me a gamer, and without them, I probably wouldn’t have the job that I have now or be blogging here today!

— Ashley

Listmas 2013: Ethan’s 14 Most Influential Games, Part II (Special Guest Post)

    Cave Story (PC)





I found this game at the height of my dissatisfaction with gaming and yearning for the retro days. It was the perfect find. Everything about this game is short and sweet, without any of the tiresome, excessive features that keep stacking up in mainstream gaming. Beautiful, pixel-based graphics, platform-shooter gameplay, a brief story that respects the player’s intellect. In artistic endeavors, keeping things simple is what opens them up for the view to put themself in. This is a game that really invites you to develop a relationship with it. It also was my introduction to indie games.

    Tetris (PC)



I’m not the kind of person who really bites hard into casual games. I see them as time-wasters more than an experience. As old as Tetris is, I didn’t really play it until I got a job. At Job, I learned that there isn’t always a lot to do, so while sitting at Desk and awaiting Responsibility, time-wasters can be pretty handy. In those many hours, I played Tetris. I played it hard. Then I started playing it at home. Tetris became less about wasting time and more about perfecting a new skill. I became better at Tetris than I ever before thought humanly possible, and I know that I’m nothing compared to the powers that others have obtained.

    We Love Katamari (PS2)



Did everyone play Katamari or did nobody? Everyone talks about it like it’s obscure. It’s one of the most unique games I’ve ever played on a console. You are a tiny prince with a sticky ball and it’s your job to roll up everything in the world, starting with paperclips and ending with countries. You can only roll up things that you’re already larger than. If the game wasn’t pure fun, you would probably notice that you’re committing some of the most horrifyingly violent acts to ever take place in a game. You roll up babies, mothers, cats… Terrified police open fire upon you in desperation, but it’s hopeless for them. The blindfolded guy swinging at a pinata shouts “What’s going on?!” as you absorb him. You don’t care. You’re smiling and laughing and singing along to the music. You’re a child again, incapable of empathy.

    Counter Strike (PC)


My first shooter after Goldeneye 64 (So: my first good shooter). There’s not a lot to say about this one. It’s purely a multiplayer experience. It opened me up LAN parties and gaming online, which taught me that I was not nearly as exceptionally good at videogames as I thought I was, so there was a lot of gaming to do before I could be satisfied with stopping. It’s a game that wouldn’t be worth much for me to go back and replay, but it redefined my outlook on games in ways.

    Shadow of the Colossus (PS2)



This is another game that I call a great artistic achievement. You are a swordsman slaying giant landscape monsters to revive a sacrificed girl. The bosses are fascinating and intense experiences, but that’s really all there is to it. The world is vast and completely open for you to explore, but there are only small things for you to find that boost your two stats (health and grip) very slightly. This game is the anti-Zelda. The world is so blank, other than the beginning and the end, that it becomes a playground for theory and the gamer’s own storytelling.

    Disgaea



This grid-based, tactical game has two sides. There’s the main game, with puzzle based elements controlling the battlefield maps in ways that can either secure your victory or destroy you, depending on how they are used. It’s fun and challenging and has a funny, offbeat story. Then there is the post-game where everything goes crazy and you have to become insanely powerful to accomplish anything. You can beat the story at around level 50, but your characters cap at level 9999. There are insane difficulty jumps between every remaining challenge, and you have to find creative ways to maximize your grind to ever have a hope (if done right, you can gain hundreds of levels with a single attack). It’s the most satisfying thing to be completely destroyed by a mob of super-powerful enemies, then to return and crush them all with a single character whom they can’t touch. There’s also something to say about my lack of regret for sinking over one-thousand hours into the first two games… so far. It might not be a good thing. I guess I’m prone to monomania.

    The Mother Series (NES, SNES, GBA)



My prefered playing order for these games: Earthbound (Mother 2), Mother 3, Mother (Earthbound Zero). If you want to play them all (you do) but only speak English, you’ll have to emulate and grab fan translation hacks. These games are absolutely beautiful, and they completely deviate from their JRPG genre. They are set in vintage America, and the action is mostly text-based. All of the dialogue and situations are quirky and funny, but the games are no joke. They can be disturbing, tragic, highly intellectual, and touching. Throughout it all, the fun and the heartbreak, you feel a sense of innocence. These games have more love in them than anything else I’ve ever played, and probably ever will play. Not just love for the game, from the creator or the player, but love for everyone and everything; and, of course, all of the vulnerability that comes with it.








Goodbye, now.