Tag Archives: kickstarter

At the Buzzer (08/14/14)

Episode 144: Defying Expectations — The gang talks about the power of potato salad and a myopic restaurant review, then decides who dies, who lives and who gets fbucked in Buzzer Buzz Saw. Also, Chris incriminates himself forever, Michelle makes a difficult decision look easy, and Shaun shaves his hair to avoid ridicule.




  • “Main Theme (Rhythm Thief)” by Tomoya Ohtani
  • “Main Theme (Valkyria Chronicles)” by Hitoshi Sakimoto
  • “With Mila’s Divine Protection” by Noriyuki Iwadare
  • “Arkham City Main Theme” by Nick Arundel
  • “Night at the Octodrag” by Thee Jaguar Sharks

Production Assistance: Tony Robinson, Executive Producer

Announcer: Molly Robinson

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Biofeedback Horror Game Monitors How Scared You Become


Nevermind, a horror game currently trying to reach its goal on Kickstarter, is the first horror game that uses biofeedback to monitor just how scared the player becomes while playing. The more frightened the player becomes, the more difficult the game becomes, in turn, helping the player to manage their anxiety. Continue reading Biofeedback Horror Game Monitors How Scared You Become

Retro World is a game about… video games


Obviously inspired by Earthbound, Retro World invites you into a parallel universe where video games come to life. Developed by Scary Pixel, the game has officially launched on Kickstarter to help fund their goal. Players can relive retro gaming experiences from their childhood as they progress through 30 years of gaming evolution. They can attend midnight game launches and even participate in competitive in-game tournaments.

When the story begins, the player has just moved to a new town where the popularity of video gaming is rocketing. “Unfortunately this newly flavored past time comes with more than the people of Frankton had bargained for. Extended periods of play have resulted in strange phenomenon from disappearing children to sightings of spooky creatures. It’s up to you and your newly found friends to get to the bottom of this bizarre mystery.”


The game segments are broken down into four phases:

  1. The Hype – In anticipation of a release the town folks will talk about the upcoming titles expressing their likes or dislikes. You’ll see prominent billboards advertising each game using various colorful marketing strategies as well as special features in magazines. After properly researching your game you’ll make your choice determining how much cash you’ll need to earn.
  2. Earning some cash – Games don’t come cheap. It’s up to you to gather enough money before the game’s release. For this you’ll do all sorts of chores for your parents, neighbors and even strangers you meet. Cutting the lawn and making deliveries are just typical things you’ll do to earn your money. There’s still always a chance a distant relative will send you a gift through the mail.
  3. Getting the game – Getting the hottest new game can sometimes be difficult. Stores having limited stock was a common occurrence back in the day and in Retro World things are no different. You’ll have to track down your games by calling specialty shops, department stores and then get there before it sells out. In some cases finding a game can be a quest in itself taking you to some of the more seedy parts of Frankton.
  4. Playing the game – Now that you’ve got your game it’s time to play it. Finishing games to 100% completion advances the story to the next Hype phase.

On Retro World’s Kickstarter page, Scary Pixel addressed the idea of creating a game about games, stating, “I’ve always enjoyed the tongue and cheekiness of discovering games within games. But what if the idea could be pushed to the point where the player begins to question what is real and what is game? So I decided to take the concept to the next level, while telling a relatable story to gamers like myself and yet interesting enough to new gamers that weren’t around in the 80’s. I’ve never seen anything of this scale before, so this presented a great opportunity to create something different.”

Retro World will be available on Windows, Mac, and Linux platforms.


Final Fantasy VII: The Web Series has officially shut down


Back in July I posted an exciting article on PhoenixDown introducing a Kickstarter that was trying to ignite a Final Fantasy VII web series. It had an outstanding response, seemed to have successfully initiated contact with Square Enix, and showcased a stunning trailer that undeniably gave me chills. There was obviously a lot of time and passion spent into making just the thought of this web series, and it would have been interesting to see an episodic version of one of the greatest video games ever made.

Unfortunately, as of today, Shinra Productions has officially announced that their project has been shut down. “It is with great sadness and heavy hearts that we must inform you that Final Fantasy VII: The Web Series is officially shutting down. We first came up with this crazy idea in September 2012, and it’s been a hell of a ride ever since.

“Our team of directors, artists, musicians, composers, producers, animators, actors and dreamers have sacrificed every wake of their personal and professional lives to make this happen. Unfortunately, our voice was not heard by the powers that be. Since day one we have built this project on strong principal and morals.

“We have grown this project within the confines of every law, and have treaded with nothing but respect for the Final Fantasy Series, for Square Enix and for the fans. We have the crew. We have the studio. We have the professionals. We have the time. This all meant nothing without the seal of approval from S.E.

“We are devastated that we cannot show you what we had in store. This was the web series that would have made such a bang, meteor would have looked like a hail stone against a hot piece of glass. This was going to be massive. This was going to be beautiful. Some of us are still not giving up, and will continue to pursue the series with S.E. We will, however, be shutting down pre-production effective immediately.”

It’s such a disappointment to receive such news, but I hope that some sort of agreement can eventually be made. Whether or not you believe that a Final Fantasy story can be retold outside of the games, this project proved that something could have been created. It definitely would have been beautiful.

Make sure you continue to keep an eye out for Shinra Productions who apparently have some projects to be revealed in the future.