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Experimental Art

Over my many years reading comics, I have found that the best books have art that complements the story.  A rollicking fantasy tale should have ethereal watercolors and wide panels for landscape views, while gritty noir fiction should have strong contrasts with tight frames to depict the narrow confines of a city.  The artwork dictates the mood of a comic, providing the reader with a visual to influence their emotions while reading.

On the extreme end of art complementing a story are books where unsettling visuals match a dissonant narrative.  Worlds where logic doesn’t always apply, characters who have lost touch with reality, certain time periods may have never existed; these story elements tend to shine brightest with surreal art and harsh panel layouts.  So when Valve decided to create a comic around a rather offbeat side character from the Portal series, it would seem natural that the art would be as jarring as its protagonist. Continue reading Experimental Art