Tag Archives: mega man

A Darker Shade of Blue

There is a common problem that pops up in long-running series across all forms of media.  After so many issues/episodes/games of good battling evil to maintain the status quo, the antagonist of a series can seem less like a threat and more like a lovable ne’er-do-well who gets into goofy shenanigans.  This trope is especially apparent in prolonged battle shows and comics, where the stakes can only be raised so high by a single villain (see: Dragon Ball Z, Transformers, Power Rangers, countless others).

Like most recurring problems in media, there is a regular solution to which many writers will resort to keep a story fresh and the action intense.  If your series bad guy simply isn’t bad enough, just introduce an even more heinous villain into the mix.  With dark enough intentions and a scheme that threatens the world on a massive scale, the previous antagonist may even step up to help the hero save the day.  This just happens to be the case in the Mega Man: Gigamix comics. Continue reading A Darker Shade of Blue

The Birth of Mega Man

Looking across my bookshelves and boxes of video game comics, you can find a near-equal amount of art books dedicated to my electronic obsession.  These books serve two functions in my apartment (other than looking pretty): provide a source of reference for my wife’s art and to serve as a sort of history book for my favorite games.  And the best of these tomes of video game knowledge come from Udon Comics.

On top of their numerous video game comics, the Ontario-based studio has published several art books dedicated to many different series.  Not content to simply provide the usual concept and promotional art from video games, Udon will fill these books with creator interviews, unreleased images, and even some new material for rabid fans.  During a recent re-reading of Mega Man: Official Complete Works, I discovered a rare comic that I somehow missed on my previous scouring: an official origin story for the Blue Bomber drawn by Keiji Inafune! Continue reading The Birth of Mega Man

No Foolin’

In the past, I have fallen prey to the seemingly innocent joking of early April.  As someone who tries to stay up on gaming news, this isn’t surprising.  It seems like every year there is some ludicrous announcement of a absurdly fun game or a zany crossover that proves to be just a prank from the internet.  So when I read about the Mega Man/Sonic the Hedgehog comic book, I was understandably skeptical.  But this is no joke, gang: Sonic and Mega Man are in a series together.

I should have seen this coming.  Archie Comics scooped up the Mega Man license in 2010, and they are already chugging along with 35 issues and counting.  At the helm of these Mega Man comics are writer Ian Flynn and artist Patrick “Spaz” Spaziante who have collaborated on several Sonic the Hedgehog comics in the past.  With this duo writing two major video game comics under the same roof, it was only a matter of time (and game publisher enthusiasm) before a crossover would occur. Continue reading No Foolin’

The Blue Bomber at his Best

One of the earliest articles I threw up here on Geek Force Network concerned a very odd (and lackluster) comic book that reimagined Mega Man as a junior high school student.  While this comic tried to break out of the usual story presented in the Mega Man series, the plot fell into yet another trope-filled rut and lost the support of fans by removing most of the iconic elements from the games.  It was a far cry from what I hope for in a comic book adaptation.

Ideally, a comic book adaptation should expand on the plot and characters featured in a video game.  There should be fresh perspectives on the stories we have grown up playing, or brand new adventures in which we can become immersed.  There could be humorous side tales with lesser-explored characters, or bonus content like creator interviews or fan art from professional illustrators.  The comic would serve as a standalone product that could entice readers to try out the games, as well as a loving tribute to its source material for fans to pour over.

In other words, every comic book creator should look to Mega Man Megamix for inspiration. Continue reading The Blue Bomber at his Best

Mega Man, the Junior High School Student


With all of the hullaballoo around Mighty No. 9 and its Kickstarter project flooding the Internet, I have been itching to play Mega Man 3 again.  So I cracked out the Anniversary Collection and fought my way to Wily’s Castle for the umpteenth time.  As I was playing, my mind was filled with all of the different incarnations of the Blue Bomber that have popped up over the years.  Just within my own collection there are three different comic book lines, two rock operas, two television series, and a tribute art book packed full of fan interpretations.  I have seen Mega Man has been a gruff-voiced green dwarf, a goofball hero who spits out corny one-liners, and a solemn savior for all of mankind.  This week, I want to take a look at an obscure comic book series, where the plucky robot faces his greatest challenge yet: junior high.

MegaMan-2It was back in 2003 when Dreamwave Productions took a crack at the Mega Man mythos.  Founded in 1996 as an imprint under Image Comics, the Canadian studio made their name publishing multiple Transformers comics series.  After splitting off from Image in 2002, Dreamwave earned several licensing agreements from Capcom, which included hot properties like Darkstalkers, Devil May Cry, and Rival Schools.  Unfortunately, most of these comic lines burned out after a single issue, if they were ever printed at all.  Losing several writers to pay disputes in 2004, Dreamwave Productions closed their doors in January of 2005, which left Mega Man with only four issues on store shelves.

MegaMan-4Instead of focusing on the usual story of a robot hero designed by Dr. Light to fight against Wily’s robot hordes, Dreamwave put more emphasis on the blurry lines between cold automatons and free-willed machines.  Dr. Light has perfected his independent determination chip and implanted it into his robotic son, Rocky.  The good doctor hopes that with this chip, robots will evolve beyond mere appliances and move on to be dignified members of society.  While all of this philosophizing seems quite grand, the core plot of this comic boils down to the bland trope of a young  hero trying to protect a city while managing a social life within a secret identity.  One issue even features the tired old tale of, “how will our hero save the junior high students and attend the student council dance at the same time?!”

MegaMan-3Even more odd is the severe lack of classic Wily robots within the series.  Outside of a brief appearance from Heat Man, all of Mega Man’s battles are against original designs from Dreamwave like Express Man and Barrage Man.  These robots are nothing more than battle fodder for the Blue Bomber, and take up just enough time to cause brief mayhem before being rapidly blown to bits.  This sort of this would be fine in a creative vacuum, but since so much of the other Mega Man media has created detailed and interesting back stories for the Wily robots, readers actually know what they are missing in this comic.

On a plus side, the artwork really shines in this series.  The character designs are clean and quite emotive, taking a cue from Inafune’s original work without being too derivative.  Action scenes are well-drawn, with plenty of interesting panel layouts and motion blurs to flesh out every scene.  The entire look of the comics is reminiscent of anime that would be suited for younger children, which matches the story perfectly.

When creating a comic based on an established IP, there is great difficulty in determining how to proceed.  A writer can stick to the script provided by the parent company, and make a series that is nothing more than dialogue placed over in-game actions.  Some writers prefer to deviate from the source material, and try to make something that can be appreciated as its own work.  It seems to me that Dreamwave Productions was attempting to produce something in the latter category: a Mega Man comic that does not rely on rabid fans’ knowledge of the established series.  Unfortunately for them, the core reading audience would prefer a video game comic that takes an existing story and gracefully builds upon it.  Dreamwave discovered then just as Capcom is learning now, sometimes it pays to give the fans what they want.