Origin stories for Nintendo characters tend to be rather ambiguous. Mario and Luigi could be plumbers born and raised in Brooklyn, or two lost children from the Mushroom Kingdom. Donkey Kong has been the son of Cranky Kong, the grandson of Cranky Kong, or just some angry ape that kidnaps Pauline. And don’t even get me started on Link and his mixed up timeline. Amidst all of this confusion, it seems that a certain Nintendo mainstay has yet to get a proper point of origin in the wide world of video games: Wario.
Making his first appearance in 1992 as the antagonist of Super Mario Land 2, Wario was already a full-grown villain with no major backstory. He wasn’t the lizard tyrant of a deposed kingdom. He wasn’t an invader from outer space. Wario was just a greedy guy who wanted a castle so he took Mario’s. That’s it.
After Mario knocked the baddie off his usurped throne and everything was returned to the status quo, Wario became a sort of selfish antihero. For the 17 games that followed, Wario concocted plenty of get-rich-quick schemes to add more treasure to his hoard (normally involving quirky platformers or hyper-odd minigames). Second only to his love for money is Wario’s contempt for his goody two-shoes counterpart.
In Wario’s mind, Mario has had it easy his entire life; getting the glory and riches for nothing and gloating about it all the way. You wouldn’t necessarily hear Wario voice this opinion in video games, save for the occasional snide comment (and constant sneer). The backstory of these two once-best friends was detailed in January 1993, through a comic in Nintendo Power. Continue reading It Should Be Called Super WARIO Adventures