With almost every video game I play, I find my music collection expanding more and more each time. From musical scores to songs being played during the end credits of a game, I always want to own and carry a piece of the game experience I have loved and enjoyed with me.
We all hate spoilers, right? I actually unfollowed a couple of people on Twitter several months ago (who I didn’t personally know — but still, sorry!) because they were live tweeting The Walking Dead, and I had to wait a day to watch it. People can be very insensitive with their spoilering… but I do understand that once enough time has passed, you have to get over it. Live tweeting is never okay, but if you’re talking about an old season of a show or something that’s been out for more than a few weeks or months, spoilers are going to come out. It’s inevitable that you’ll have to work pretty hard to avoid spoilers if you’ve waited too long to watch something.
But what about spoilers for things that aren’t even released yet? I’m talking mainly about video games now, because like all good fans, I’m thirsty for information about upcoming game releases that I’m excited about. Every time I see a news article for The Witcher 3: Wild Hunt or Batman: Arkham Knight, I get giddy. I read it all. I want to know everything. At least, I think I do — at first.
However, I’ve noticed that some game companies release a lot of game details before release — almost too many. I have actually started avoiding news articles detailing companion characters or villains you’ll meet in some games, because I don’t want to know about all of them before I play. I like the sense of discovery, and I want to feel like I’m crafting my own journey through a game. I don’t want to be instructed where to go or what to do — however subliminally — by pre-game spoilers.
But what makes a spoiler a “spoiler” for something that hasn’t been released yet? I guess the ending just has to be kept a secret. But even if I know I won’t learn the ending of a game, I still get a little nervous about finding out too much. Sometimes I want to go into a game blind and experience the thrill of something catching me off guard — or a chill when I see a familiar villain make an appearance that I hadn’t expected here. There’s even a point when I’ve seen enough footage of a game, and any more will just be smogging up the atmosphere that I want to breathe in the first time I launch the game at home.
Of course I’m not totally against video game companies releasing details about a game before it comes out. It’s up to me to decide what my personal definition of a spoiler is — and then work to avoid those spoilers as much as possible! Because as much as I love learning how my next favorite game is doing in development, there are definitely times when I would rather shut my eyes than see too much too soon.
This week I realized how overwhelmed I am with games. I am still playing through Bound By Flame, which I discussed last week, but now I have added Wolfenstein: The New Order, The Walking Dead (S.2/E.3), Puppeteer, and the still unfinished Daylight on to my list. It doesn’t help that one of the biggest game releases of the year is taking place next week (Watch_Dogs) and I am still not even half way through most of these games. Oh, the woes of a gamer. Anyhow, this week I’m going to be talking about my adventures in Wolfenstein: The New Order and The Walking Dead (S.2/E.3). I’ve been doing some Nazi killing but I’ve also been on an emotional roller coaster. It’s been a wild week in gaming. Continue reading A Week in Gaming: Bringing Down the Nazis and a Side of Feels
After childhood I sort of stopped watching television shows. I watched Friends, maybe whatever was on Cartoon Network when I got home from school, and not much else. This carried on throughout my teenage years and into my young adult life. Now, at the age of 24, I find myself in quite the dilemma – I’m actually watching too many shows at once. It’s hard to go from watching nothing to being involved in about five to six television shows all at once, almost all of them having new episodes weekly. This week I’d like to let you all in to my newly found life in the world of television shows, so what have I been watching lately? Continue reading The Gift of Television – What I’ve Been Watching Lately
This week episode two of Telltale Games’ The Walking Dead Season 2 was released for all to enjoy. I want to talk about it a little, sum up my experience and just leave this post open for some discussion since, due to the game’s nature, we all have differing experiences. I think it goes without saying, but I’m going to say it anyway, THERE WILL BE SPOILERS IN THIS ARTICLE. BOTH WRITTEN AND IN THE IMAGES. BEWARE! Continue reading A Week in Gaming – The Walking Dead: Season 2, Episode 2
If there’s one thing I love most about Telltale games, it’s that when I play them, I often regret my snap decisions.
In these story-centric, episodic games, you’re presented with dialogue options that include a timer bar, which gradually depletes as you start running out of time to make your dialogue choice. If you don’t make your decision in time, you’re stuck with a default choice (or, like, silence). The games give you a ton of other decisions too — who will you save from the approaching zombies? to whom will you give the limited food rations? will you torture the criminal or try to bribe him into talking? — and they often have time limits, too.
In other words, it’s a lot like real life. We face decisions every day, and we have to think fast. We don’t have five minutes to review dialogue options before we carry on with our conversations. We have tough choices to make, and we don’t always know which is “right” or “wrong.” As much as I love my Mass Effect games, life doesn’t give us color-coded responses to hint at how others will perceive them. We go into life blind, we make snap decisions, and we have to live with them.
Similarly, there are no easy take-backs in the Telltale games. Once you make a decision, you’re stuck with whatever consequences unfold — whether they’re good or not. I don’t look up anything about the episodes before I play them, but afterwards I love checking out other people’s playthroughs and seeing what could-have-been. But I don’t replay the episodes. Not right away, at least. I have to play through the entire game first, living with my first decisions even when I regret them pretty much immediately after I make them.
An easy example is in the first episode of The Wolf Among Us, when you get a chance to name your prime suspects in a serial murder case. I named Tweedle Dee and Tweedle Dum as my prime suspects. Minutes later, I had Tweedle Dee and the Woodsman (another suspect, though a little more downtrodden and less likely, in my opinion) in a bar, and they were both making a run for it. I had to act fast — who was I going to chase down and arrest?
Given that I had just named Tweedle Dee one of my prime suspects, I should have gone after him. But I didn’t. My immediate reaction — not my brain, but my gut instinct — was to run after the Woodsman.
As soon as I made the call, I realized what a dumb thing I had just done. Why hadn’t I gone after the more suspicious guy?! He was getting away! But that’s the beauty of Telltale games to me. The games force you to make quick, instinctual choices and then live with whatever happens next. It’s almost like giving the reins to your unconscious mind.
I might replay the Telltale games again, but I’m not incredibly motivated to see every possible decision’s outcome. Even when I make choices I regret, my canon playthroughs feel right to me. My brain might not be very happy about my decisions — some of them are pretty silly — but they belong to me even more because of that. They’re not over-thought. They don’t come from the part of me that tries to manipulate video games or strategize through every single detail. When I play Telltale games, it’s just me, thinking on my feet like I do in real life, and then seeing what comes of it.
This week the much-anticipated Season 2 of Telltale’s hit game series The Walking Dead made its debut with Episode 1: All The Remains. I’m going to briefly discuss my experience with the first episode of Season 2 as well as a short recap of the narrative below which is bound to include some spoilers, so read on at your own risk.
The episode begins with a little recap of what happened in the first season which includes the choices you made (if you played the first season on the same platform as you are playing the second) and then jumps right into the story. We see out beloved Clementine with Omid and Christa, who is now visibly pregnant, as they make a pit stop at an abandoned gas station. Things get bad pretty quick and Omid is killed, leaving Christa and Clem on their own.
The story jumps ahead sixteen months from that incident and we see Clem and Christa have stuck together. Obviously things never stay that calm for very long and as Christa is out making a run for fire wood Clem overhears some men cornering Christa. You have to choice to either run away silently and leave Christa on her own or distract the men and tell Christa to run. I distracted the men but it seems like Christa dies either way since you hear a gunshot and she is not seen again for the rest of the episode.
From here Clem is on her own and all sorts of crazy stuff happens like Clem getting attacked by a dog and almost killed by zombies before some strangers save her. It’s good stuff! I found the entire episode to be absolutely enthralling. I really loved seeing Clem back in action and playing as her gives me the feeling of a surrogate Lee, as the player and am protecting her through making wise choices.
I do feel like there were fewer real choices to be made in this episode when compared to those in the first season, but I think that may just be because it’s the first episode and they probably wanted to establish some cemented stuff. The gameplay was slightly improved upon from that of Season 1, it felt a lot like The Wolf Among Us as far as action sequences went but obviously was still very much The Walking Dead. Honestly I think it’s just as amazing as Season 1 so far and I really can’t wait to see what is in store for Clem. She has become quite a strong young lady and has managed to keep that hair short, even when she’s all alone and kicking zombie ass.
Overall I really loved experiencing the first episode of Season 2. It really left me on the edge of my seat in anticipation for Episode 2. If you had the chance to play this over the past week, what are your thoughts and predictions? Be sure to spill it all in the comment section below!