Its that time again as joinDota re-launch their open-to-play, open-to-cast tournament. Next week I’ll have some updates on the progression of our very own Wave.Int, but in the meantime….
In the early days of video games, developers relied on instruction manuals and promotional material to flesh out a story. The technology of the time simply wasn’t up to the task of mapping out a complex world. Oh sure, players could discern that a mustachioed man needs to run and jump through a world of bricks to save a princess, but the full details of Super Mario Brothers would be delivered through an instruction manual (along with cartoons, comics, and cereal boxes).
These days, the awesome power of technology has provided developers the means to tell a game’s narrative through cut scenes, spoken dialogue, and animated backstories. To the mutual delight and dismay of players everywhere, many games will force the plot through linear set pieces and unskippable moments that ensure the story is properly conveyed. Virtually no details are left out in the exposition-heavy titles of the 21st century. But not every game needs to rely on these methods to ensure a good time. Continue reading The Whole Story
While the American and Asian divisions finished up some time ago, the largest of all the joinDota League divisions is only now reaching it’s conclusion. This week, for your viewing pleasure:
SEMIFINALS: Cloud9 v Rox.Kis
(Finals are below to avoid spoilers!)
FINALS: Cloud9 v Empire
Its been a hectic time over at the wave. We’ve been scouting new tournaments, fixing up our teams and of course starting the long-awaited Tsunami Cup. As usual, GFN is getting the cream of the crop of all this great Dota!