Tag Archives: Xbox One

One Hundred Percent: Full Completion In Video Games

Deciding to buy a video game, as opposed to renting from GameFly or borrowing a game from a friend, is a big deal when you’re an adult who has to be mindful of what you spend your money on. Prioritizing paying next month’s rent is much more important than blowing your paycheck on that AAA title everyone is playing right now. When you do buy that video game you have to have, you’re hoping you’ll get your full money’s worth from the purchase and a good gaming experience. Does buying a video game necessarily give you an incentive to complete every single aspect a game offers you? It depends on how much you enjoy the game.

Continue reading One Hundred Percent: Full Completion In Video Games

Full Force: PS4, Xbox One, Wii U in Next-Gen War

Full Force is GFN’s weekly look at some of the biggest news in geekdom, from video games to anime to movies and everything in between. We also welcome your comments below, if you want to join the conversation. This week, our panelists take a look at the three next-gen consoles now that they all been out for at least three months.


The Playstation 4 and Xbox One have been out for almost three months now. Have you picked up one (or both), and if so, what’s your verdict? If not, why have you stayed away? Continue reading Full Force: PS4, Xbox One, Wii U in Next-Gen War

A Week in Gaming – Tomb Raider: Definitive Edition

This past week I was able to get my hands on a copy of the newly released Tomb Raider: Definitive Edition for the PlayStation 4. This being the third time I’ve actually purchased last year’s Tomb Raider reboot I was really hoping for new experience (thought the regular experience is perfectly fine). The best part? I got everything I could have ever wanted. Continue reading A Week in Gaming – Tomb Raider: Definitive Edition

Alienware Announces New Steam Machine


New Steam Machines are beginning to pop up, especially as CES continues to introduce new technology to empty our bank accounts. Now, Alienware has revealed their own Steam Machine which is being called as “one of the platform’s flagship devices, not only due to the scale at which it will be produced, but its blend of performance and form factor.” Alienware’s Steam Machine enters the competition with a build that is smaller than both the PS4 and Xbox One, holding a 8″ by 8″ design and standing at only 3″ tall. The front features two USB 3.0 ports, and the back will contain an ethernet jack and an optical audio connector. In addition, the box will have both and HDMI input and output.


While not much information has been released about the technology powering the device, it has been confirmed that it will use an intel-based CPU and Nvidia GPU. Performance-wise, it’s said that Alienware’s Steam Machine surpasses both the PS4 and Xbox One in power, targeting native resolutions of 1080p. No price has been slated for the device which plans on a later 2014 release. With companies planning on creating their own Steam Machines, how will they manage to compete against well-known consoles such as the PS4 and Xbox One?

A higher emphasis has been placed upon the Steam controller which attempts to blend the qualities of the computer mouse and traditional console controller functions. However, it was revealed that these controllers would be sold separately while other companies manufacture their own.


Tomb Raider: Definitive Edition Revealed

A next-gen version of this year’s hit title Tomb Raider was revealed on Saturday night at VGX. I found this particularly exciting as Tomb Raider was one of my favorite games of this year and happens to be the most recent (and most awesome) addition to one of my all time favorite video game series’.


The best part is that the game was more than a simple upscaled version of the original being re-released for next-gen consoles. It was taken apart and rebuilt according to the official Tomb Raider Tumblr page;

“Tomb Raider: Definitive Edition was developed in tandem with our friends over at United Front Games and Nixxes, who worked with core Crystal Dynamics team members and assets to rebuild Tomb Raider from the ground up for next-gen consoles. The team didn’t simply up-rez the game, they pulled it apart and rebuilt it with obsessive detail and new technology, finally allowing us to reach a vision for the game that we always wanted.”

So the game isn’t simply being ported over, it’s actually been reborn (for lack of a better phrase. Who am I kidding, I wanted to use that so badly) and offers up a whole new experience for Xbox One and PlayStation 4 gamers. One the Xbox One players will be able to use the Kinect to change weapons, attachments, and navigate the menu with voice commands. You will also be able to inspect relics with hand gestures and find new viewpoints by “leaning into the world”. I guess you can lean into the Xbox One? I don’t know.

PlayStation 4 user will be able to cross-play Tomb Raider with the PS Vita. The Dualshock 4 controller will also light up with red and orange colors when the torch is out and the light with “quick flash” while Lara fires weapons. On top of the updated graphics (including TressFX) and native 1080p resolution, the people who pre-order the Tomb Raider: Definitive Edition will get the following goodies:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning
  • Brady Games digital art book “Tomb Raider: The Act of Survival
  • The Final Hours of Tomb Raider” documentary series

*Select retailers are offering an art book packaging which features never before seen concept art for the game.

That’s a lot of awesome stuff. Maybe the multiplayer will be less full of lag and more full of people this time around? I admit, I kind of liked the multiplayer it was just laggy/glitchy and no one ever played it so I had a hard time really getting into it.

The Tomb Raider: Definitive Edition will be available worldwide on January 28, 2014. What a way to start off the year (for Tomb Raider fans, anyway).


This remake of a recent game begs the question: Will this become a trend? Are other games from last gen going to be remade in this fashion and then be re-released on the Xbox One and PlayStation 4? I think it would be pretty cool if a few games were to be remade for next-gen in this way, though I’m looking at it from a “I hope the games that get remade are my favorites” perspective. I probably wouldn’t think it was very cool if this was a game like Catherine, which I never played and wasn’t interested in. We all know how popular HD remakes have been lately and tons of games from the GameCube/PS2 era and before are being remade for newer consoles, so I guess this is kind of like the steroid version of that.

Regardless, I am really excited to be able to play one of my favorite games from 2013 on my PlayStation 4. This is going to be a whole new way to experience Lara’s most epic adventure and even though I have purchased the game on two different consoles already (beating it around 5 times or so all together) I’ve already pre-ordered my copy of the Definitive Edition.

I leave you with this one question: What are your thoughts on remakes like this? I’d like to hear your thoughts on the matter. People of the internet (especially people who read our posts here on the Geek Force Network) can be very enlightening, bringing a whole new mindset or thought process to the situation at hand. Comment and let your voice be heard, folks.

Will The Elder Scrolls Online subscription fee hinder the game’s success?



I had the awesome chance to play during the Elder Scrolls Online’s last beta stress test and managed to become addicted. It had become a must-have game on its release and I was excited to for more chances to explore through this diverse atmosphere. But when the news of ESO’s subscription fee hit the web, I couldn’t help but become a bit disheartened. I’ll share my own reasons why.

Many people argue that the Elder Scrolls Online can survive beneath a monthly subscription fee, and while $15 a month is not a bad price for such a huge and anticipated game, it will definitely create a bit of indecisiveness for console players like me.

I plan to eventually purchase a PS4 and I’m extremely excited for the chance to enjoy a MMO experience on my television screen. My PC isn’t made for gaming, and while I’ve enjoyed the beta experience on there, it doesn’t look very great, and in a game like Elder Scrolls Online where I can spend hours of my day, graphics are a must. Especially on PC.


Because of this, a cool console experience is a must for me, and while I’m ecstatic over the fact that the PS4 will provide some quality MMO games, the price may repel me. I’ll be spending about $400 for the PS4, $60 for the game itself, the price of PlayStation Plus so I can enjoy my online games, and $15 a month just to continue playing the Elder Scrolls Online. Is anyone else a little bit frustrated by this? I kind of am.

Is there anyone else planning on buying The Elder Scrolls Online at release? If so, what do you think about the subscription fee? Do you think the game will be able to survive on a life of monthly subscriptions, or will it fall to become a free-to-play title like Star Wars: The Old Republic? While I’m not too worried about the game’s life on PC, I wonder how this will affect console players.

Call of Duty: Ghosts multiplayer gameplay — The Good, the Bad, and the Ugly


Call of Duty: Ghosts multiplayer has been speckled around multiple channels on YouTube showing off a small taste of some Alpha gameplay that is already generating mixed responses from gamers. Me included. I’ve learned to carry a certain amount of skepticism for Call of Duty games, and honestly any kind of yearly release in general, but after the negativity that Modern Warfare 3 created (I hated it), Infinity Ward has a lot of proving to do, and I’m just not sure that they can satisfy me. However, my opinions stem from a competitive background instead of casual play, so they may differ from yours.

Black Ops 2 really made me appreciate Treyarch’s movements to help support competitive gameplay. League Play was a genuinely awesome addition that effectively separated the experience of general play and a skilled atmosphere. Competitive gaming does take a larger amount of skill, and it is nice to be able to team up with some people that actually understand how the game works, and can skillfully improve a team’s chance of winning and rising up the ranks.

Admittedly, I haven’t looked too far into the information given about Ghosts multiplayer besides the occasional YouTube video, but from past experience, Infinity Ward tends to cater more toward the new players. Killstreaks will feed off each other, meaning if I get a certain amount of kills from one streak, that will travel toward the amount of kills I need to earn the next streak… a cheap tool to obtain more kills which, in my opinion, cheapens the objective gameplay (assuming you’re playing something other than Team Deathmatch). While this may not be as dramatic as I’m making it out to be, it’s these small qualities that really turn me away as a competitive player.

I do enjoy the additions of gametypes such as Cranked and Search and Rescue, which may add a nice twist to games such as Search and Destroy, Kill Confirmed, and Team Deathmatch, but I worry about having too much a selection of games which could cause the amount of players to thin. The multiplayer looks fun and different (as different as a CoD game can be), and I will for sure appreciate the detail of customization that can be used. Females finally exist! But in a generation of games such as GTA V as well as the upcoming next-gen titles, Ghosts doesn’t really hold too much of my attention. Will I eventually get the game? Most likely. But I refuse to hold my breath for a Call of Duty game that will entertain me as much as Call of Duty 4 or Black Ops 2.